![]() If you’re curious how it works, here’s an example I’m using currently for my gathering gear. It shows you exactly how much room you have for each stat on each piece of gear, and it also shows you the final number for each stat in your build at the bottom, so you can make sure you’re building for what you need. It’s a third-party site that lets you plan out your builds. One of my favourite tools to use for this before I buy up a whole pile of materia is Ariyala’s Toolkit. For example, typically with crafters, you want to meld for as much control and CP as possible, and for gatherers, you want to try to balance gathering, perception and GP as well as you can. How do I decide what stats to pentameld for?Įach class will have different priorities, and a bit of research will tell you what’s best. Just on a single piece of gear, it ends up being higher in control by 28 points-imagine how much easier it’d be to make high-quality things with that kind of difference on 13 pieces of gear. Using my current build as an example, that ultimately comes out to 658 craftsmanship, 235 control, and 5 CP. The stats are lower, but you can add two materia with regular melding and up to five with pentamelding. But that’s it-that’s as high as your stats will ever get with that piece of gear.Īlternatively, a high-quality facet coat of crafting would by default give you 630 craftsmanship, 200 control, and 5 CP. ![]() You could use white scrips to get a professional’s jacket of crafting, which would give you a very easy 650 craftsmanship, 207 control, and 5 CP. The main benefit of pentamelding is that by attaching so much materia to your gear, you can actually build way better than you could with just default gear-and you can build for specific stats.įor example, let’s say you’re gearing up a level-80 blacksmith. It only took a few trips to the Diadem to figure out that while I was fully equipped with end-game gear I’d gotten with scrips, which has always been enough for me to do what I need to, it wasn’t going to be enough this time around. The project was originally really reliant on crafting classes, which is right up my alley-but this time around, it relied just as heavily on gatherers.Īnd while I do use my gatherers when needed for crafting, they’re not my favourite-so I tend to approach them with more of a “that’s good enough” attitude. See, before my break from the game, I’d been working non-stop on the Ishgard restoration, because I, like many other players, am in love with the idea of having a house in the gorgeous old Gothic-style city. Weave in Perfect Balance a second time.Though I took a bit of a break when my obsession with Animal Crossing started, I’ve slowly been getting myself back into Final Fantasy XIV.Īnd of course, I couldn’t give myself an easy project to get back into! The first thing I jumped into was working on gear for my gatherers-and adding as much materia to that gear as I could.If you have trouble clipping with a double weave, move Brotherhood to after the second Dragon Kick. Weave in Brotherhood and Perfect Balance.Immediately after pull, cast Thunderclap This needs to be cast as soon as the pull timer reaches 0.Cast Form Shift at any point before the pull.The smaller icons in the image are off global cooldowns, which can be weaved in-between the large icons due to them not being part off the global cooldown.
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